Overview

Sometimes you will find tendrils on the floor that are attached to sensory organs. You can drag and drop those onto your body and you will gain a new way to interact with the world.

Note on controls/Accessibility!

The game has rebindable controls, but will be pretty unplayable with controller.


Win Coditions?

If you reach the void-servers, you've completed the area of the game the team had time for!


Default control scheme:

WASD move

Q run

Left click (hold to drag and release to drop attachment nodes) 

Space (grab to push and pull physics objects when the hand is attached

1 toggle eye mouse follow

2 toggle ear mouse follow

3 toggle hand mouse follow

4 toggle nose mouse follow

5 toggle mouth mouse follow

Shift + toggle mouse follow key (toggle organ deploy)


Credits

The in-game credits are stale, and were added at the start of the jam. The actual credits are here.


EmpiricEmissary - Background Art
 Diego Juno - Music and Sound Design
TheImmutable - Programmer, Eye/Ear Asset Art
astecarmyman - Game Design, UI, Junior programmer, Mouth/Nose/Hands/Server Asset Art

Comments

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I think this is a really cool idea that would have benefitted from more play testing. I like the concept of transferring "journey" to a lifeform that slowly adapts to life and it's surroundings. My main gripe was that the level still felt less fleshed out and that when I clicked the Godot icon, the game restarted, making me lose my progress :(
but other than that, really cool stuff!

I'm glad you liked what you saw so far!

sadly we ran out of time to implement all the things we wanted to, and   I lost PC access on the final day of the jam

good news tho, I plan on fleshing out the levels and the game more

there  were some organs that were made such as the nose that were spawned in a mostly inaccessible location and mangos that were shoved behind the wall (also in a mostly inaccessible location)